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B A S E B A L L A A M I N O R S
New GFLL AA Rule: No More Walks in AA.
In AA ball, pitchers are generally not able to throw pitches in the strike zone on a consistent basis. As a result, there are many walks in AA and the GFLL believes that this overabundance of walks greatly reduces the actual “ball in play” experience. It also results in AA games becoming so-called walk-fests. As a result, the GFLL has adopted a local rule for its AA program, see the AA rules page.
Expectations of AA Coaches
The primary objective at the Minor League level is to prepare players for advancement to the Major League level of play. As Managers and Coaches at this level, your role is considered the most critical of all our leagues including the Majors. As players enter the Major League level through the draft, it is necessary for them to have received sufficient training in prior years to ensure a successful outcome including their safety, competitiveness and their continued desired to play baseball.
Players who reach the Major League level who have not received the prior benefits of sound training and teaching generally do not enjoy this competitive level of play, receive limited playing time and often decide to discontinue playing baseball. The Major League Managers are expected to build upon the skills/talents of players and not necessarily teach the basic fundamentals of the game. While historically our Minor League level has proven to be competitive in nature (as it should be), too often players entering the Major League level are not familiar with the basics of the game of baseball. Said differently, they often do not understand "Why" they are making certain plays.
In order to maximize the abilities of our players, Managers and Coaches at each level of play are being challenged to ensure that players on their teams in their respective levels of play receive certain instruction in various aspects of the game. Minor League Managers should ensure that throughout the season and certainly by the end of the season, players on their team receive instruction on and have demonstrated the following skills and knowledge:
AA Minors - Specific Stages of Desired Development
Mental
- Ability to maintain concentratio throughout an inning
- Have the ability most of the time to know what to do with the ball when fielding
- Recognize that the Shortstop is the captain of the infield and that the center fielder is the captain of the outfield.
Physical Aspects
1. Hitting
- Consistently turns the hip and maintains balance during swing.
- Consistently takes aggresive swings at bat.
- Starting to identify the srike zone.
Note: The mechanics of the swing and an aggressive attitude at bat are very important at this stage, even if no contact is made. Hadn-eye coordination will follow soon enough.
2. Base Running
- Ability to round bases, especially first
- Consistently looking to advance on base (aggressively)
- Quickly reacts to base coach commands
- Consistently steps on the proper part of the base.
- Knows when to slide.
3. Fielding
- Play catch from at least 60 feet
- Catch easy grounders to the left and right of the player
- Catch low fly balls
- Understands the ready position
- Catches balls with two hands
- Uses backhand to catch balls on the throwing arm side.
4. Throwing
- Starts to use crow hop for long throws
- Makes accurate throws from 60 feet
- Often uses the proper grip while throwing
5. Catching
- Uses proper stance
- Catches all pitches in the strike zone
- Ability to block balls directly in front of player
- Starts to make the throw to second base.
6. Pitching
- Able to throw at least 30 pitches without any arm soreness
- Able to throw 50% strikes
- Understands the difference between a two seam and four seam fastball
AA Minors Rules
Except where noted, all rules apply during Regular and Post Season.
Number of Players
There will be ten (10) defensive players on the field, of which four (4) shall be outfielders. The four outfielders must be positioned at least 15 feet beyond the edge of the outfield grass.
Regular Season Time Limit
Last Inning Two hours/Full Game Two-Hour-Twenty-five Minute Time Limits. For regular season weekend and weeknight games, no full inning will begin after two hours (2:00) have elapsed from the scheduled start time of the game unless, in the sole judgment of the umpire-in-charge, a delay in the start of the game is unavoidable. In the case of a delay in the start of the game, this time limit is extended to two hours and fifteen minutes (2:15) from the official "START TIME." A new inning begins immediately after the third out in the bottom of an inning occurs. Any inning starting prior to this time limit will be played in full subject to darkness or weather as determined by the umpire in charge. Once the game reaches two hours and twenty-five minutes (2:25), the game will be halted by the umpires and be considered completed at that time. If the teams have not completed the current inning, the final score reverts back to the last full inning completed. If that score is a tie, then a tie is recorded for both teams in their records. This limit will apply to all weekend and weekday games regardless of whether there is a game following.
Playoffs Time Limit
Two Hour -Fifteen Minute Time Limit. For playoff games, no full inning will begin after two hours and fifteen minutes (2:15) have elapsed from the scheduled start time of the game unless, in the sole judgment of the umpire in charge, a delay is unavoidable. In the case of a delay in the start of the game, this time limit is extended to two hours and thirty minutes (2:30) from the official "START TIME." A new inning begins immediately after the third out in the bottom of an inning occurs. Any inning starting prior to this time limit will be played in full subject to darkness or weather as determined by the umpire in charge.
Five Run Innings Limit (Innings one thru four only)
For innings one thru four, each half inning will end after the third recorded out or after five runs have scored, which ever occurs first. For the 5th, 6th, and any subsequent inning of each game this practice does not apply.
Face Protection
All Batting helmets (including personal helmets) MUST bear the NOCSAE stamp and be equipped with face protection of the cage type, and worn at all times while batting, on the base paths and by players coaching bases. The NOCSAE requirements of Rule 1.16 are explicitly associated with helmets provided by the league while this rule, for sound safety reasons, also includes and applies to "personal" helmets.
Pitching Week
The pitching week will be Monday thru Sunday.
Batting Order
The players will bat through the entire lineup (all players in attendance) before returning to the lead-off batter. A player who arrives after the start of the game shall be placed at the end of the batting order as presented to the opposing manager prior to the start of the game.
Five Inning Minimum
All attending players MUST play at least (5) defensive innings. However, if a player is removed from the game by the Manager for disciplinary reasons, it is the decision of the Manager as to whether that player shall return to the game. If a player is absent at the start of the game, the 5 inning minimum will be reduced for each inning started before the arrival of the player. If a game is terminated prior to the 6th inning as a result of darkness, inclement weather, or the slaughter rule, the 5 inning minimum will be reduced for each inning not played. If a player is absent at the start of the game, the 5 inning minimum will be reduced for each inning started before the arrival of the player.
Late arriving players
Shall be placed at the bottom of the batting order. No player will "sit out" on defense more than one inning in a row.
Two Different Defensive Positions
Each player must play at least 2 different defensive positions for a minimum of one inning each. If a game is terminated prior to the 6th inning as a result of darkness, inclement weather, or the slaughter rule, this rule is waived.
AA Pitching Rules
There is no pitching on consecutive calendar days.
| # of Pitches Thrown in a Day |
Required Rest Period |
| 61 or more |
Three (3) calendar days of rest |
| 41 - 60 pitches |
Two (2) calendar days of rest |
| 1-40 pitches pitches |
One (1) calendar days of rest |
Max pitches for any player is 75. When he reaches that he may finish that batter, but then must be moved to another position.
A pitcher may only pitch 2 innings maximum per game, and 4 innings maximum per week (Monday-Sunday).
No Walks
Each at-bat will begin normally and strikes and balls will be called by the umpire as normal. If the batter is hit by a pitch before the count reaches ball four, the batter will be awarded first base as usual. Similarly, if strike three is called before the count reaches ball four, the batter will be called out. However, if the count reaches ball four and the batter has not been hit by a pitch or called out, the batter will not be awarded a base on balls.
- Ball on Batting T: Once the count reaches ball four, the umpire will place the ball on a Batting T on home plate. The umpire, catcher, and all other players will man their positions as usual. The pitch count will carry over, thus, a batter with a count of 4 balls and 1 strike, still has two more strikes to go before being called out. The batter will strike at the ball with a full swing until the batter:
- puts the ball in play;
- strikes out swinging by missing the ball on the Batting T. If a batter hits the tee, but misses the ball, the umpire will call this a swinging strike regardless of where the ball goes. The batter will be deemed to have struck the baseball if any part of the ball is hit by the bat, i.e., both tee and ball are struck at the same time by the batter. This is a judgment call by the umpire; or,
- is called out by the umpire for attempting to bunt the ball or just tap it lightly with the bat. This is a judgment call by the umpire.
- Foul balls off the Batting T will be called as normal foul balls.
- Once the ball is put in play by the batter, the umpire will remove the Batting T from the plate area.
- The Batting T: The home team is responsible for ensuring that a Batting T is present before the game begins. The game may not start without a Batting T present. When not in use the Batting T will be placed next to the back stop (NOT in a dugout) and will be considered as part of the field, i.e., not a dead ball area. No interference will be called if a thrown ball or a passed ball from the pitcher hits the Batting T. Also, if a live, in-play ball strikes the Batting T, the ball will remain live and in play.
Base Stealing
During the first half of the season there will be no stealing of any base (including passed balls). During the second half of the season base runners may steal second and/or third base. However, the base stealer may not advance from the stolen base on an overthrow by the catcher. Other runners may advance at their own risk. Under no circumstances may a base runner steal home. A base runner on third base may only advance to home under three conditions:
- Bases loaded walk in or hit by pitch.
- The ball is put into play off the bat of the batter.
- A batter pops out in foul territory at which point any and all runners may advance at their own risk.
Overthrows by the Catcher to the Pitcher or mishandled balls by the Pitcher from the Catcher do not permit a runner on third to advance to or steal home. Managers must follow these rules as written.
Overthrows
Advance at the Batter’s own risk is allowed on an overthrow at first base all season. If the ball goes off the playing field (outside the fence or fence line), the runner may advance only one base.
Slaughter Rule - 10 runs
This rule is in force in our league as described in Rule 4.10(e). In the event the slaughter rule takes effect, the 4 inning minimum participation rule will be reduced for each inning not played.
On-field Coaches
The offensive team shall station two base coaches on the field during its time at bat, one occupying the first base coach’s box and one occupying the third base coach’s box. One or both coaches may be roster team members, or they may be the manager and/or roster coaches – as long as one roster adult manager or coach is in the dugout at all times. On-field coaches will not leave the dugout and occupy their positions until all warm-ups are fully completed. The defensive team’s manager and coaches must remain in the dugout at all times unless time is out and they are invited to leave the dugout by an umpire. No defensive team coaches will be on the field while the ball is in play.
Base Coaches Making "Safe" Call on a Play
A Base Coach (adult or player) making a "safe" call in an attempt to influence the outcome of a play is considered by Little League Rules to be in violation of the Unsportsmanlike Conduct rule and therefore is subject to ejection. It is the objective this local rule modification to create awareness among the Coaches, so that this behavior is eliminated. An Umpire witnessing this act will provide one warning to that Base Coach. On the second offense during that game, the Umpire will require that Coach be replaced. The offending Coach must perform their coaching responsibilities from the bench for the remainder of that game. All 2nd offenses will be reported to the Board of Directors for review.
Field Preparation
Diligence in field maintenance by all those involved with Little League is critical to the safety of the children and playability of the fields. The home team is responsible for pre-game field preparation. This consists of raking the dirt portions of the infield, filling in any holes (especially the pitcher's rubber, mound, and batters box areas), and lining the batters box and foul lines. Following the game, the visiting team is responsible for filling in any holes (especially the pitcher's rubber, mound, and batters box areas) and raking the dirt off the grass lip of the infield back onto the infield.
Official Scorebook
The scorebook kept by the designated home team shall be the official book.
Exchange of Pitching Information
Prior to the start of the game, Managers will exchange pitcher information, detailing who has used eligible innings in that pitching week and who has eligible innings remaining.
Catcher Head/Face Protection on Field
At any time a Catcher is practicing or playing their defensive position (including during pre-game warm-ups and Bullpen) the Catcher must wear their Helmut/Mask, to include the "dangling" type throat protector.
Pitching Bull Pen Warm-ups During Game
If a Pitcher is to warm up in the Bull-Pen during a game, only another Roster player wearing proper protection may catch. Additionally, a Roster Player with a glove and wearing a Batting Helmut must be stationed as a "protector" to prevent batted or thrown balls from accidentally hitting the Pitcher/Catcher in the Bull Pen.
On-Deck Batters
Between Innings, the offensive team is allowed only ONE Batter with a Bat to be outside the dugout preparing to Bat.
Operation of Field Lights
In the event, the Timer is not functioning properly at Nike Field and the field lights do not come on, it is the responsibility of the Home Team to turn on the Lights and the Visiting Team to turn the lights off.

© 2006 Great Falls Little League, All Rights Reserved
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